As this is a Play by Post/Forum game the rules are pretty simple, they are:
- Roll 2d6 + Skill modifier
This is compared to the following “default” target numbers, or as defined by the GM:
Any double 1s are an automatic, and critical, failiure (or complication)
Any double 6s are an automatic, and critical, success (or benefit)
Any critical rolls, complications or benefits are left up to the GM, i.e. Me.
From this very basic ruleset, the following sections are based:
However, these can all be affected by