Damage and healing

To determine damage follow the sequence below:

Weapon data

Weapon Damage dice Bleed factor
Pistol 3 3
Sub machine gun 3(twice) 4
Rifle 4 5
Unarmed 1 1
Baton 2 2
Knife 2 3
Sword 3 3

Hit location

Roll Location Damage modifier
1 Head +1 level
2/1-3 Left arm -1 level
2/4-6 Right arm -1 level
3-4 Body -
5 Left leg -1 level
6 Right leg -1 level

Damage level

Level Avoid stun Bleed level Stay concious Penalty
1-2 6+ - - -
3-4 7+ - - -
5-6 8+ +1 3+ -1
7-8 9+ +1 4+ -1
9-10 10+ +2 5+ -2
11-12 11+ +2 6+ -2
13-14 Auto +3 7+ -2
15-16 Auto +3 8+ -2
17-18 Auto +4 9+ -3
19-20 Auto +4 10+ -3
21-22 Auto +5 11+ -3
23-24 Auto +5 12+ -3

Bleeding pool
|.Bleeding level|=.1|=.2|=.3|=.4|=.5+|
|
.Conciousness roll|=.-|=.-|=.7+|=.9+|=.11+|

Damage and healing

Lytton PD von Bek