Combat

Combat follows the following sequence:

  1. Player declares/describes action (Overall Objective and Method)
  2. Roll 2d6 + Skill vs. Target number (determined by GM)
  3. Calculate Margin of Success (MoS) for failure unless unusual action described by GM assume simply a miss
  4. Determine Hit location (see Damage section)
  5. Roll Damage dice for weapon type (see Damage section) and add to MoS
  6. Compare to Wound chart, and roll for stunning to see whether the hit character can continue to act
  7. Now the character needs to determine if they have lost conciousness (only if they failed stun)
  8. Roll 1d6 and compare to weapon Bleed factor for Bleeding
  9. Mark off Bleed pool and roll conciousness if required

This is a very simple process made to sound complicated!

Example

Officer Bonds is trying to shoot Jesse Bains. The GM indicates a Target number of 8 (poor lighting). Officer Bonds rolls a 9, success!

Now he needs to know where he hit him, he rolls a 3 for body (no additional effects).

He then rolls 3d6 for his weapon, and gets a 10, plus MoS of 1 making a total of 11. Bains, now needs to roll 11 or more to avoid being stunned, he rolls a 6 and will be useless for a while while in pain.

Jesse Bains now needs to roll 5+ on 2d6 to remain concious, and gets a 10! Sonny now rolls for bleeding (1d6) and scores 2 (against a 3 for Pistol), Jesse bleeds for 2 points but doesn’t need to roll again for loss of conciousness.

Next Damage and healing
Back to Game rules

Combat

Lytton PD von Bek