Combat follows the following sequence:
- Player declares/describes action (Overall Objective and Method)
- Roll 2d6 + Skill vs. Target number (determined by GM)
- Calculate Margin of Success (MoS) for failure unless unusual action described by GM assume simply a miss
- Determine Hit location (see Damage section)
- Roll Damage dice for weapon type (see Damage section) and add to MoS
- Compare to Wound chart, and roll for stunning to see whether the hit character can continue to act
- Now the character needs to determine if they have lost conciousness (only if they failed stun)
- Roll 1d6 and compare to weapon Bleed factor for Bleeding
- Mark off Bleed pool and roll conciousness if required
This is a very simple process made to sound complicated!
Officer Bonds is trying to shoot Jesse Bains. The GM indicates a Target number of 8 (poor lighting). Officer Bonds rolls a 9, success!
Now he needs to know where he hit him, he rolls a 3 for body (no additional effects).
He then rolls 3d6 for his weapon, and gets a 10, plus MoS of 1 making a total of 11. Bains, now needs to roll 11 or more to avoid being stunned, he rolls a 6 and will be useless for a while while in pain.
Jesse Bains now needs to roll 5+ on 2d6 to remain concious, and gets a 10! Sonny now rolls for bleeding (1d6) and scores 2 (against a 3 for Pistol), Jesse bleeds for 2 points but doesn’t need to roll again for loss of conciousness.